War tips/ suggestions
ALL ATTACKS WILL BE FULL ARMY, SPELLS, AND CC, NO EXCEPTIONS... YOU WILL RARELY EVER USE ANY GIANTS.
ALL CC TROOPS IN WAR WILL BE MAXIMUM INCLUDING SPELLS!!!!!!!!!
-Check for corner huts (ground attacks take an archer and use on each corner hut ; air ignore)
-GOHO : Kill Squad... Aim for Giant bombs, heroes, cc... path hogs to one side of KS (YOU MAY ONLY DO GOHO WITH LEVEL 4 HOGS!!!!) or above...
Recommended cc - golem, witch, pekka, hogs >>> TH8 GOHO GUIDE https://www.youtube.com/watch?v=zbn5_3yf6VQ
-Quattro : Look for symmetry, plan hounds two for your first two targeted AD and steady lines of loons with rages (usually pull cc and kill - see below)
CC: Hound
-CC kills---- in general... pull and kill with poison for small troops, two poisons for drags or use archers in a corner... or a mixture of one poison and archers... hounds can be ignored during air attacks or held hostage in a corner with a healer and 2 archers after being "kited" to the corner.
-GOWIWI : Always bring a minimum of 2-8 balloons. Use them as the golems have entered the middle and distracted the backside defenses, 1-2 per defense... the more loons you take the more perfect your ground portion must be.
CC: golem, witch
-GOWIPE : this is a two star strategy, do not use it unless given permission.
CC: golem, pekka, witch
-Town Hall 8 Dragon : Either all drags or four balloons minus one drag if your balloons are level five. Always (almost) take 5 Max balloons in the clan castle. The current typical start is using lightning and earthquake to kill one air defense and attacking into the closest remaining AD. Rage to kill CC and AD. YOU MUST FUNNEL PROPERLY.
CC: Balloons
-WB DEPLOYMENT : do not let your WBS get killed by mortars, do not deploy by wiz towers, if possible check the area for springs or bombs with an archer or barb before deploying.
-AQ WALK : ASK EISAK!!!! ---- you need a very high level AQ for this
CC: variable
-GOLALOON ( AKA "Shattered") : This also requires high heroes... Get approval for this attack from an elder or above.
CC: Golem, hound, variable
-HOGS TH8 >>>> https://www.youtube.com/watch?v=29XjUFmmdik
-DRAGOON TH8 Guide >>>> https://www.youtube.com/watch?v=aPaoXecNWVQ
All attacks are subject to small variations for specific designs when necessary... there are many stock attack strategies, but there are NO stock attack strategies... know what I mean? =D
IF YOU ARE UNSURE ABOUT ANYTHING THEN ASK! ASK! ASK! We want you to succeed and we are not in the business of putting people down or embarrassing people. We are in the business of helping all of our members improve so that we can win wars and most importantly have fun! It is a game after all, but it is much funner when we win!
ALL NEW PLAYERS TH8 AND BELOW PLEASE WATCH THIS DEFENSIVE GUIDE TO GET IDEAS ON HOW TO MAKE A STRONG WAR DEFENSE
TOWN HALL 8 DEFENSE SUGGESTIONS HERE >>>>> https://www.youtube.com/watch?v=DO7Y03QYfr0
TOWN HALL 9 DEFENSE SUGGESTIONS HERE >>>>> https://www.youtube.com/watch?v=CUkpoOYCaf8
ALL CC TROOPS IN WAR WILL BE MAXIMUM INCLUDING SPELLS!!!!!!!!!
-Check for corner huts (ground attacks take an archer and use on each corner hut ; air ignore)
-GOHO : Kill Squad... Aim for Giant bombs, heroes, cc... path hogs to one side of KS (YOU MAY ONLY DO GOHO WITH LEVEL 4 HOGS!!!!) or above...
Recommended cc - golem, witch, pekka, hogs >>> TH8 GOHO GUIDE https://www.youtube.com/watch?v=zbn5_3yf6VQ
-Quattro : Look for symmetry, plan hounds two for your first two targeted AD and steady lines of loons with rages (usually pull cc and kill - see below)
CC: Hound
-CC kills---- in general... pull and kill with poison for small troops, two poisons for drags or use archers in a corner... or a mixture of one poison and archers... hounds can be ignored during air attacks or held hostage in a corner with a healer and 2 archers after being "kited" to the corner.
-GOWIWI : Always bring a minimum of 2-8 balloons. Use them as the golems have entered the middle and distracted the backside defenses, 1-2 per defense... the more loons you take the more perfect your ground portion must be.
CC: golem, witch
-GOWIPE : this is a two star strategy, do not use it unless given permission.
CC: golem, pekka, witch
-Town Hall 8 Dragon : Either all drags or four balloons minus one drag if your balloons are level five. Always (almost) take 5 Max balloons in the clan castle. The current typical start is using lightning and earthquake to kill one air defense and attacking into the closest remaining AD. Rage to kill CC and AD. YOU MUST FUNNEL PROPERLY.
CC: Balloons
-WB DEPLOYMENT : do not let your WBS get killed by mortars, do not deploy by wiz towers, if possible check the area for springs or bombs with an archer or barb before deploying.
-AQ WALK : ASK EISAK!!!! ---- you need a very high level AQ for this
CC: variable
-GOLALOON ( AKA "Shattered") : This also requires high heroes... Get approval for this attack from an elder or above.
CC: Golem, hound, variable
-HOGS TH8 >>>> https://www.youtube.com/watch?v=29XjUFmmdik
-DRAGOON TH8 Guide >>>> https://www.youtube.com/watch?v=aPaoXecNWVQ
All attacks are subject to small variations for specific designs when necessary... there are many stock attack strategies, but there are NO stock attack strategies... know what I mean? =D
IF YOU ARE UNSURE ABOUT ANYTHING THEN ASK! ASK! ASK! We want you to succeed and we are not in the business of putting people down or embarrassing people. We are in the business of helping all of our members improve so that we can win wars and most importantly have fun! It is a game after all, but it is much funner when we win!
ALL NEW PLAYERS TH8 AND BELOW PLEASE WATCH THIS DEFENSIVE GUIDE TO GET IDEAS ON HOW TO MAKE A STRONG WAR DEFENSE
TOWN HALL 8 DEFENSE SUGGESTIONS HERE >>>>> https://www.youtube.com/watch?v=DO7Y03QYfr0
TOWN HALL 9 DEFENSE SUGGESTIONS HERE >>>>> https://www.youtube.com/watch?v=CUkpoOYCaf8
Barbarian 1 100
Barbarian 2 200 Barbarian 3 300 Barbarian 4 400 Barbarian 5 500 Barbarian 6 600 Barbarian 7 700 PEKKA 1 120 PEKKA 2 240 PEKKA 3 360 PEKKA 4 480 PEKKA 5 600 Wall Breaker 1 100 Wall Breaker 2 200 Wall Breaker 3 300 Wall Breaker 4 400 Wall Breaker 5 500 Wall Breaker 6 600 |
|
Lightning spell 1 100
Lightning spell 2 200 Lightning spell 3 300 Lightning spell 4 400 Lightning spell 5 500 Lightning spell 6 600 |
Heal Spell 1 200
Heal Spell 2 400 Heal Spell 3 600 Heal Spell 4 800 Heal Spell 5 1,000 Heal Spell 6 1,200 Freeze Spell 1 1,000 Freeze Spell 2 2,000 Freeze Spell 3 3,000 Freeze Spell 4 4,000 Freeze Spell 5 5,000 |
Rage Spell 1 100
Rage Spell 2 200 Rage Spell 3 300 Rage Spell 4 400 Rage Spell 5 500 Jump Spell 1 100 Jump Spell 2 200 Jump Spell 3 300 |